Thursday, September 4, 2008

Redemption?

This recap follows the PC's to Tonguescum's camp, and to his very home itself. There, they are met with a challenge quite possibly beyond them.

After casting the spell "Burrow" to tunnel under Tonguescum's home, Cor'Nal unexpectedly finds a pair of makeshift holding cells packed with women and children, apparently the spoils of the invasion of Snoam-Schlabach . He discovers a ladder leading to a hatch that opens to the floor level of the stone structure. Thinking this the obvious place to get right to the source, avoiding the nonsense of attacking the camp head-on, he returns to Whitewall Camp to round up MacBrady, hoping that once Ryan kills Tonguescum his thirst for vengeance will be sated. He deliberately neglects to tell this to Ryan.

The party rounds up and begins the trek to Tonguescum's camp the next day. There is a short encounter along the way with Frobolds that ends quickly. They dismount far from the camp and head the rest of the way on foot. Eventually arriving where Cor'Nal cast his "Burrow" spell, far to the east on the unprotected side of the chieftain's compound. They enter the tunnel and end up between the small pair of holding cells.

Believing a rescue is occurring, a middle-aged woman pleads to be released along with the rest of the hostages. Cor'Nal implores her that the rescue is imminent but she must remain patient, as fleeing in daylight with the amount of people present would lead to their ultimate doom. She persists and begins to panic. After a tense verbal exchange, she retreats to a rear corner of her cell, giving up the argument. It is clear to the group that she totters on the edge of insanity.

During the negotiation with the woman a foul-mouthed, yet child-like voice emanates from one of the cells. A halfling presents himself who states that he lived in Snoam-Schlabach for a time under the guise of a child. He does not disclose, and is not asked, why he did this. After a short discussion, he convinces the party to hand him a weapon, as he claims to be good with a sword. Ademar successfully picks the cell lock and the halfling officially joins the party. He is mouthy, dirty and small, but gutsy.

While planning their attack on the upper levels of the stone structure a sentry is sent to "check" on the prisoners. He is ambushed and overrun easily while climbing down the iron ladder. Before dying however, the orc alerts those above him to the insurrection. After the death of the orc the PC's throw smokesticks up the shaft in order to mask their ascent. Once the above room fills with the adequate amount of smoke, they cautiously climb, one by one, to the top. Their strategy seems to work as they ascend unharmed. All orcs that were in this room have left it.

After a quick, "feeling about" as the PC's are blinded and having trouble breathing in the smoke-filled room Ademar attempts to open the door. He does so successfully and nearly has a crossbow bolt take off his head as it punches only inches away into the door he'd just opened. A battle ensues and two orcs suddenly lie dead near the front door of the stone tower. Concern is raised over the ready access the orcs outside (and there are dozens of them, to be sure) have to the structure and in particular the foyer they now stand in and the two orc bodies are stacked along the heavy wooden doors. When Cor'Nal finds this scenario to be unacceptable he casts a spell that turns the wooden doors into stone. Making the tower nearly impenetrable to anyone without a battering ram.

The PC's set about a quick search of the tower's floor level. They find a trash room that apparently, from the odd placement of pisspots, also doubles as a privy, a study where two trained worgs attack and are killed, and a dining room. In almost all rooms expensive, ornate mahogany furniture is found. Obviously either left behind by the previous inhabitant or spoils from previous orcish skirmishes. Either way, the furniture seems wholly out of place and has not been well taken care of.

From the study a ladder rises upward to a third level. Without time to spare the PC's head up quickly to Tonguescum's bedchamber. It is messy, though surprisingly livable, and the massive, mahogany bed holds a large feather mattress. Out of the open windows, which are only 6x6 inch squares they see the orcish archers form 180 degree semicircle arcs on the east and west sides, 20 feet away from the stone walls, waiting to strike. When a visible target passes in front of the window's tiny dimensions, the orcs fire. Some bolts, though few, strike home.

After a quick search on this level and an assessment of their survival odds the PC's notice another ladder, presumably leading to the roof. Ademar, thinking it easier to strike from above, scrambles quickly up the ladder. The hatch is of course locked and he quickly takes care of it, opening the wooden hatch and taking to the roof. No one follows, this proves to be a near-fatal mistake. While on the roof Ademar attempts to rain arrows down upon the orcs below, before doing so, he notices a ladder has been laid against the stone wall and presumably orc warriors are presently climbing it to gain entrance from above. Ademar rushes over to the ladder and shoves it off, sending the ladder and the orc who'd climbed halfway up it down to the earth below. Ademar fires an arrow, killing an orc in the western semicircle. Several arrows are fired in return, many strike Ademar damaging him severely and laying him unconscious behind the parapet.

The others decide to stay in the upper floor and fire arrows through the eyelet windows at the orcs below. Meanwhile, checking the situation outside, Cor'Nal hears the curious "thud" noise of a ladder being placed against the tower wall outside near where he is standing. He calls out to warn Ademar but hears no return. The halfling Luethar, finds a bow, nocks an arrow and slings one into the shoulder of a massive seven-foot-tall orc. It seems to do little other than anger the beast and return fire from the orc archers forces the halfling to scamper away to safety.

After another call to Ademar goes unanswered, Cor'Nal decides to rush up the ladder to investigate. He finds Ademar alone but arrow ridden and unconscious near the parapet. After rushing over to him he spies the top rung of a ladder laid upon the parapet wall, he first hears and soon after sees a climbing orc rise into view. A highly adorned, menacing looking orc has ascended the roof however, and moves in. Luckily, Ryan MacBrady has followed Cor'Nal to the roof and meets the orc in combat. A short time later a pair of floating orc shaman rise over the parapet to join the fight. Things look grim, and a lengthy battle ensues.

Cor'Nal and the orc shamen trade spells, the druid calls forth the elemental power of lightning while the shamen use wands to fire magic missiles into their enemies. The lightning does enough to force one shaman to retreat, floating below the parapet, presumably to heal. The second orc shaman attempts to retreat as well but is less fortunate, as one of Cor'Nals bolts blows his head apart, sending the rest of his body to the cold earth below. The orc sergeant that made it to the roof is eventually killed by Ryan's sword. Cor'Nal, working quickly, rushes to Ademar's side and heals the fallen elf bringing him out of unconsciousness. More orcs climb the ladder, reaching the top.

After several seconds the surviving shaman floats back over the parapet and casts web at the center of the roof entangling everyone. More orc grunts rise to the roof via the ladder. The shaman needs to clear space for them to enter the fray unimpeded, so he casts flame sphere to achieve this. After a few seconds two more orcs are on the roof. The PC's are essentially helpless as all members of the group, save for Luethar who at this time is hiding safely under Tonguescum's bed, is caught in the shaman's web.

While the shaman is burning his web to make room for the orcs climbing the ladder, Cor'Nal shapeshifts into a bear. He uses the bears brute strength to break free of the web, as the orcs threaten to approach he shoves Ademar through the tangle of webs and into the open hole created by the roof hatch. Moments later, Ryan MacBrady breaks free on his own and dives into the hole as well, dodging the 1000 pound bear that follows through the almost-too-tight opening.

After Ademar scampers back up the ladder to close and lock the hatch, the PC's take a quick inventory of themselves. Luethar comes out from underneath the bed. Expecting the orcs to break through the hatch at any second, the PC's decide to discourage their chase by setting alight any and all items that will catch flame. Starting with Tonguescum's massive bed. They move below to the floor level, continuing to burn everything in sight, going from room to room not stopping until they reach the basement level, and the prisoners.

Where this week's recap* ends.

*Sorry it took so long...

3 comments:

  1. Just one more to go and you'll be all caught up!
    I really wish we could have saved the furniture, It would have looked so good in my keeps library. Oh, wait, I don't have a keep... :(

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  2. Thanks for the link to Death or Fortune too, I'm really digging that story!!

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  3. Just so we are clear, if you guys want to leave comments on Death or Fortune, you are more than welcome. I told the DM I was looking at one entry a week and I am holding myself back as it is. Also, feel free to email me about any questions.

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