Wednesday, May 28, 2008

What Gaming Should Be About

Preface: The following is part of a forum I came across accidentally back in January. The subject was about the problem of a particular gaming session directly related to the imbalance of power among classes at lower levels (Something I of course disagree with by the way). The part in quotations is what started the forum. The second part without quotations is the awesome reply.

I think it best reflects what makes tabletop gaming worthwhile and highlights exactly how the original poster seems to miss the point about roleplaying entirely. It also reminds me of our campaign that we played at the house on Sherwood. Everyone talks about all the incredible and crazy things that went on but not a one of us can remember what level we were when that campaign came to halt or what magic items everybody had.

Anyway, here it is:

"All the players around the table deserve to have equal amounts of fun. It's no fun to have the player of a low-level mage being bored at low levels 'cause he only has one stinkin' spell to cast. It's no fun to have your high-level fighter overshadowed by a mage that can deal hundreds of times more damage than he can in a single round."

I think these lines point at something significant, the conception that fun is based strictly on the numeric-rated battlepower of each character. If your group is really ROLE-playing, it hardly matters how powerful the characters are, because it's all acting. If your novice mage's one spell is shot, he and his player can still be doing things. He (they) can still participate in creating the scene, making everyone visualize it. The point of the game, in its heyday and at its best, was a kind of collective mental improvisational theater. When it's really ON, the scene you're describing doesn't even need to be particularly "exciting," in itself, it can still come alive with incredible vividness. I still recall a particular session of a game I ran in the spring of 1988, in which, after many trials and tribulations, a group of characters had finally achieved their objective in one town of my fantasy world. They gathered their gear, and saddled up to ride across the rolling plains to a new destination, of which some enticing rumor had been heard. At this point in this particular game session, the five of us (myself running the game and my four buddies playing) had been going pretty hard. We'd been immersed in this other world, these other lives, for several real-time hours, almost continuously. Maybe there was a little sleep-deprivation factor altering our perception. Or maybe it was more like the sense of suspension you have in a movie theater, when you're well into a long, compelling film, and the outside world is forgotten. Of course this was a world, and characters, we had all come to know well over the course of a dozen previous sessions. The players knew that in my world they didn't just say, "We ride to Westhold," rather, they described their provisioning, the distribution of their equipment among the steeds and the pack horse, the riding formation designed to protect the physically-weaker (but valued) wizard from mishap. I had planned some sort of "encounter" for the party along the way to their intended destination, and as a lead-in to it I was describing the wind blowing across the plains, the low grassy hill their horses were cresting, the sight of a dark stand of trees on a river bank below the hill. And at THAT moment--before the "encounter" had begun--one of my buddies stood up, grinning, gesturing, saying "Wow, this is so great. Wow, can't you see it?" He was momentarily overcome with the intensity of the vision, the scene, that we had all created together. The REALITY of it, built up through all the previous sessions, the hours this night, the detailed descriptions of setting and backstory by me, and "on-camera" protagonist motivation and action by them...IT had crested at the top of that little grassy hill, too. We all sort of knew what he meant, because we had been "seeing" it too. It was like a waking dream. I think we took a break at that point, and emerged into the sunlight outside the theater of our minds. Maybe we polished off the pizza, marveled at how freakin' great this game was, and called it a night. I don't know. But it didn't have a damn thing to do with what "level" anybody was.

END

Let me know what you think about this- DM.

11 comments:

  1. I totally agree with this post. There is always something you can be doing no matter if your weak or strong. For instance there will always be a dwarf in the world that could use a good sacking and that has nothing to do with strong or weak but it is something everyone will always remember.

    ReplyDelete
  2. See, that is exactly the point of this post. Well remembered! I'll never forget the night Vlad took his revenge for the attempted dwarf-sacking . Not to belabor the point, but I don't have a clue what level he was at the time (I do remember a certain magic item he utilized however.).

    ReplyDelete
  3. LOL! Dwarf sacking! That's my favorite game!!
    I agree completely, the game is about the experience of the characters not the statistics, gold, and other 'stuff' that go with it.

    ReplyDelete
  4. Patch has yet to reply... Is it safe to assume he disagrees with the responder? I would like to know. A dissenting opinion is of course welcomed, encouraged even. Especially if its well-explained.

    ReplyDelete
  5. Another example I can think of involved a certain ranger and his mystic companion cowering in their fortified mansion trying to hide from an aggressive enemy. These were moderately leveled (for second edition) characters who actually feared for their lives, it was great! Of course it could have been all the caffeine and sugar and sleep deprivation creating hallucination's!! Regardless, it was one of the best sessions I have ever been involved in and there were no battles that I can remember.

    ReplyDelete
  6. I'm not familiar with that session. Apparently I wasn't a part of it, but it sounds really interesting. If you wouldn't mind and can find the time I would like to hear more about that. Please elaborate.

    Its true though, all of the best moments I recall from the 20+ years I've been involved in this hobby have little or nothing to do with battles, and almost all of them occurred at the lower levels (below 10th). A good DM/PC group make all the difference. If the collective imagination of the group is high then even the most mundane task can be roleplayed effectively and entertainingly. Shopping for clothes, interacting with merchants in a marketplace, haggling over the price of spell reagents, harrassing random halflings, all of these things can be just as much fun as a run and gun session or even moreso. But you do have to be part of the right group. Obviously Powergamers aren't going to have much use for a session like this and would probably try to sabotage it. I've been fortunate that most of the time I've spent gaming has been with sensible, like-minded gamers who understood a good time had as much to do with artifacts and dragon-slaying as it did with character ineraction and taking part in a good story. I mean why in the hell are you using the artifact to slay the dragon in the first place?

    ReplyDelete
  7. The details are a little foggy as this particular campaign has not even been discussed in over a decade, perhaps Cor'Nal can help fill in the dead spots and inaccuracies. This was a summer campaign (probably the only successful stint I had as dm) with Gene, Baker, and I think Mike showed up for a few sessions as well. A ranger named Ensanta Ginbeck the mystic Ling Sou (who was retired and replaced by a halfling thief named William Tittle) along with some minor revolving npcs made up the Swords of Sovereignty based in the Forgotten Realms. I think this campaign actually lasted nearly a year and left the characters somewhere around 6-7th level (pretty powerful for 2nd edition). They were also filthy rich after a mining expedition for Beljurils that nearly left them stranded and dead in the desert. Somewhere along the line I think Mike brought in a pixie character who's only magical possession was a belt of ogre strength, that was interesting until he got smashed by a boulder flat as a pancake. The night/morning I referred to started with some sort of dungeon or other, I really don't remember. Eventually the party stumbled upon a group of mystics (ninja!) sparring in a remote location. Somehow or other they catch the attention of the foreign clan who turns out to be hostile. Chase ensues, a battle, more chasing. Eventually the group is holed up in their mansion, throwing furniture against the doors and barricading the windows. Even as the dm I was excited and not so sure the session would have a happy ending. It was good times!

    ReplyDelete
  8. Oooh! That sounds like the infamous "Red Ninja" encounter Baker told me about. He told me he was absolutely terrified during that session! We talked about that session a few times. He was very fond of it. I believe Gene's mentioned it as well once or twice. Maybe you need to try your DM cap on again soon, eh?

    ReplyDelete
  9. I think that hat is retired. My stuff is very pale (closer to clear) in comparison to the stuff we are currently running. Thanks for the compliments though.

    ReplyDelete
  10. Well it was the swords of soverty that we created and it was based in the town of shadowdale where myself playing Ensana Ginbeck an elvin ranger and baker played Ling Sou a human mystic. We came upon the group I think it was called the crimson hand or something like that on the outside of shadowdale and they were actually planning an attack on the nobles that ran shadowdale and thats where we stepped in and drew there attention and they started to assault the masion that we had rebuilt. The good thing was that there were alot of secret doors and passageways that we ran down after barracading the doors with the furniture of the rooms. We also had a female NPC but I cant remember what her name was. But that whole encounter had us all freakin out about noises that we heard and little things that if you really weren't into the moment would make you think that we were a bunch of trippin wierd O's. but I do like the thought of Erich dusting off that old DM's cap and giving it a whirl even if it is just for a night.

    ReplyDelete
  11. That just goes to the importance of atmosphere. The basement, with a little work, could really work for us as far as atmosphere is concerned. Its probably the best place I've ever had to play in, but with some maps, a little decor etc. it could be awesome. Are you listening Patch?

    ReplyDelete